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GameVision: 25 not out

GameVision: 25 not out

We are pleased to announce that we have now published the 25th wave of the GameVision Compass report! This bi-annual study has provided the games industry with essential information on the size and shape of the video games market, and the attitudes, opinions and habits of gamers worldwide since 2003.

As well as core information such as the size of the gaming market, spend and purchase behaviour, and hours of gaming, this wave there are reports on Opinion Leaders, Games Subscription Services, gamers’ use of YouTube, qualitative reports on “Toys to Life” and “The Purchase Process” and many more!

If that isn’t enough there are nearly 200 game brands available in our Brand Analysis Tool – an interactive tool that provides a snapshot of each brand including who is playing it, how they are playing it, why they play it, and much more!

So if you’re interested in finding out more about GameVision Compass and all of the data it offers, visit